Resources

World-building

World-building is only half the job. The other half is remembering what you decided, three hundred pages and eight months later, when the same rule has to hold again.

These guides cover building a world readers can follow, and checking that the one on the page matches the one in your notes.

61 articles, page 1 of 2

The Novel Kit: Naming Ranks in an Invented Army
World-building

Naming Ranks in an Invented Army

Distinctive ranks, or ones readers can order.

The Novel Kit: Naming Ships in a Fleet
World-building

Naming Ships in a Fleet

A system, not a list of names.

The Novel Kit: Naming a Fictional Company
World-building

Naming a Fictional Company

Your invented firm probably exists.

The Novel Kit: Naming a Fictional Newspaper
World-building

Naming a Fictional Newspaper

The paper in your book, styled correctly.

The Novel Kit: Naming Fictional Streets and Districts
World-building

Naming Fictional Streets and Districts

A city that stays in one arrangement.

The Novel Kit: Naming Fictional Schools and Colleges
World-building

Naming Fictional Schools and Colleges

An institution, and everything it names.

The Novel Kit: Naming Invented Holidays
World-building

Naming Invented Holidays

A festival is a date, and dates are checkable.

The Novel Kit: Invented Medicine and Healing
World-building

Invented Medicine and Healing

If healing is free, injury is decoration.

The Novel Kit: Invented Education and Training
World-building

Invented Education and Training

How your world makes competent people.

The Novel Kit: Invented Crafts and Guilds
World-building

Invented Crafts and Guilds

Who makes things, and who controls it.

The Novel Kit: Invented Transport and Roads
World-building

Invented Transport and Roads

How fast can anyone get anywhere.

The Novel Kit: Invented Communication Systems
World-building

Invented Communication Systems

Who knows what, and how soon.

The Novel Kit: How to Name a Magic System
World-building

How to Name a Magic System

What readers will call your magic.

The Novel Kit: Naming Spells and Abilities
World-building

Naming Spells and Abilities

How many named abilities is too many.

The Novel Kit: Naming Items and Artefacts
World-building

Naming Items and Artefacts

Naming a sword is a promise.

The Novel Kit: Recording Invented Idioms
World-building

Recording Invented Idioms

The sayings your world uses, twice.

The Novel Kit: Invented Oaths and Curses
World-building

Invented Oaths and Curses

What your world says when it hurts.

The Novel Kit: Invented Food and Drink
World-building

Invented Food and Drink

The words your characters use every day.

The Novel Kit: Invented Clothing and Textiles
World-building

Invented Clothing and Textiles

What people wear, and what it says.

The Novel Kit: Invented Music and Instruments
World-building

Invented Music and Instruments

Naming a sound, and keeping it.

The Novel Kit: Invented Games and Sports
World-building

Invented Games and Sports

The game that changes to suit the scene.

The Novel Kit: Family Trees in Fiction
World-building

Family Trees in Fiction

The tree in the front, and what it reveals.

The Novel Kit: Timelines Printed in Books
World-building

Timelines Printed in Books

Printing dates is a promise.

The Novel Kit: A Place List for Epic Fantasy
World-building

A Place List for Epic Fantasy

Continents to taverns, in one document that scales.

The Novel Kit: How Dense Should Your World-Building Be?
World-building

How Dense Should Your World-Building Be?

How much invented vocabulary is normal, and where it should sit.

The Novel Kit: Is Your World Under-Explained?
World-building

Is Your World Under-Explained?

Terms the book leans on and never defines, and how to find them.

The Novel Kit: Currency and Trade Reference
World-building

Currency and Trade Reference

Money that stays worth the same amount across a whole series.

The Novel Kit: Maps and Geography Reference
World-building

Maps and Geography Reference

The document behind the map is the one that has to agree with the text.

The Novel Kit: Flora, Fauna and Creature Reference
World-building

Flora, Fauna and Creature Reference

Species names, plurals, and the behaviour a creature has to keep.

The Novel Kit: Weapons and Armour Terminology
World-building

Weapons and Armour Terminology

Real and invented kit, and the readers who check the real half.

The Novel Kit: Ships, Vehicles and Transport Terminology
World-building

Ships, Vehicles and Transport Terminology

Classes, names, styling, and the travel arithmetic underneath.

The Novel Kit: Houses, Clans and Family Naming Reference
World-building

Houses, Clans and Family Naming Reference

Naming systems for groups, and the surname problem underneath.

The Novel Kit: How to Record World Rules
World-building

How to Record World Rules

Writing a rule down so that a scene can be checked against it.

The Novel Kit: Recording Technology Rules in Science Fiction
World-building

Recording Technology Rules in Science Fiction

What the ships can do, written down before chapter forty.

The Novel Kit: Political and Legal Systems Reference
World-building

Political and Legal Systems Reference

Offices that need stable names and, more importantly, stable powers.

The Novel Kit: Religion and Ritual Reference
World-building

Religion and Ritual Reference

Gods, orders and rites, and the capitalisation that comes with them.

The Novel Kit: Language and Naming Reference
World-building

Language and Naming Reference

Naming conventions as rules, so that new names fit the old ones.

The Novel Kit: Calendar and Dating Reference
World-building

Calendar and Dating Reference

An invented calendar has to survive its own arithmetic.

The Novel Kit: How to Audit Your World-Building Notes
World-building

How to Audit Your World-Building Notes

Checking the notes against the manuscript, not the reverse.

The Novel Kit: A Reference Pack for a Cover Designer
World-building

A Reference Pack for a Cover Designer

What a designer needs, and the errors that reach a printed cover.

Page 1 of 2

World-building, on your own manuscript.

One pass lists every name, place, faction and invented term in the book.

Map your manuscript